The Rust Nerfed, Buffed, and Balanced update has been released with the debut of the June 2025 force wipe. Alongside the plethora of additions and changes made with this patch, it has also incorporated a range of bug fixes in the game. All of them are targeted towards improving the quality-of-life epxerience of playing the game and reducing unwarranted errors in the game.This article will explore the bug fixes in Rust Nerfed, Buffed, and Balanced update. Read below to know more.Different bug fixes in Rust Nerfed, Buffed, and Balanced updateHere's a look at the different bug fixes that have been implemented with the latest Rust Nerfed, Buffed, and Balanced update:Jungle saplings health and wood yield have been rebalanced to be in line with other saplingsAll modifiers except for tea buffs are now correctly removed on death when in softcore modeFixed some issues leading to players visually floating during NPC conversations (visual bug only)Fix for quick craft consuming broken ingredients instead of non-broken ones if placed first in inventoryFixed merge issue causing missing radiation dart modifier max application countFixed not being able to reliably dismiss pings that are too far awayFixed being able to disable some UI elements permanently by connecting to a server with admin privilegesPossibly fixed vine trees spawning too many vinesFixed an error when a players Frankenstein pet was killedFixed vine trees respawning over sleepers in RustFixed a case where vines visuals would not be destroyed properlyFixed Oil Rig doors staying open permanently if server was restarted while doors were openFixed some small invisible colliders on the top deck of the Large Oil RIgFixed Outbreak Scientists not appearing correctly on the death screenFixed body bags sometimes not having enough slots to fit the entire player inventoryFixed backpacks getting dropped on the ground if a player corpse turns into a bag in a safe zone in RustRead more: Rust Nerfed, Buffed, and Balanced Patch notes (June 5, 2025): Bee catapult bomb, silencer nerfs, monument updates, and moreFixed empty pattern boomers causing an error in the Admin UGC panelFixed an exploit allowing players to see through water via dronesFixed not being able to wear the coconut knight gloves with a snow jacketPossibly fixed an Auto Turret server errorPossibly fixed a Liquid Vessel server errorFixed players getting stuck on the central ladder in Excavator when the excavator starts rotatingFixed players being able to disable some renderers by changing batching convarsFixed players getting noclip kicked when climbing ladders while invisibleFixed Treasure Hunter mission sometimes not being possible to completeFixed the rigging on harbor cranes not moving correctly with the crane movementFixed players sometimes not getting picked up with the container if they were inside the top container in a stack in RustFixed shark attacks not making sounds if Show Blood was turned offFixed missing blood impact effectsFixed being able to reset the food spoiling timer by shift clicking in the Cooking WorkbenchFixed Skull Rock skin having a shorter harvesting distance compared to the vanilla rockFixed chicken pie description not accurately describing buff in RustFixed jungle water shader not rendering correctly while in a submarineFixed the “Soaked” achievement not reliably unlockingFixed a van at Launch Site obscuring players at some LOD levelsFixed Launch Site windows not appearing transparentFixed Fireplace missing some soundsFixed ingame chat not working with RTL languages (Arabic, Hebrew)Fixed boomerangs listing the wrong distance in the combat logFixed being able to mount static Ballista’s that are floating over an edgeFixed paintable objects becoming inaccessible after they are lockedFixed not being able to input drone ID’s after placingFixed climb interaction appearing when mounted on a Ballista when a ladder was nearbyFixed being able to load ammo and a player at the same time into CatapultsFixed keycards held by other players always appearing greenCheck out: Rust Nerfed, Buffed, and Balanced update brings major changes to jungle biomeFixed some inconsistencies when using laser detectors in doorwaysFixed laser detectors working through deployables/low wallsFixed timers connected to windmills not functioning properlyFixed TC’s not getting 24h decay protection when destroyed if 1 resource type was missingFixed some methods that allowed tool cupboards to be attached to buildings remotelyFixed battery charge displaying incorrectly due to a rounding issueFixed outbreak scientist not showing death iconsFixed corpse rarely not having enough slots to fit all itemsFixed backpack not fitting into corpse if it has items in it when dying in a safezoneFixed filtering for servers by gamemode tags not working on the official tabFixed window max durability being reduced when repairing in a repair benchFixed windows being buildable if a roof was against the window frameFixed explosives attached to the battering ram being able to destroy TCs through wallsFixed the broken icon on items being low resolutionFixed a gap on low object quality on the cargo shipFixed vending machines not accepting storage monitorsFixed a bunch of items not having a pickup soundFixed a spot in military tunnels where players could get stuckFixed pirate language not workingFixed launch site ticket booth appearing untextured at a distanceFixed a visual issue with the ocean surface shaderFixed a tower in abandoned military base rarely blocking launched MLRS rocketsFixed a spot in power plant where players could sometimes fall through the terrainFixed jumping in shallow water not making a splash soundFixed some sounds not being affected by the game sound volume settingFixed compound bow pullout sound being heard from too far awayCheck out: Soda Can and Oil Filter silencer in Rust: How to unlock, crafting guide, and moreThat's everything that you need to know about the bug fixes in Rust Nerfed, Buffed, and Balanced update. 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