After three months of waiting, the Minecraft summer drop for 2025, titled Chase the Skies, is finally out for Java Edition as the version 1.21.6 update. Minecraft: Chase the Skies introduces a new jolly variant of ghasts called the happy ghast, a helpful multiplayer feature called the locator bar, a relaxing new music disc, and more.Minecraft now finally features a tameable flying mob that players can ride and use to explore the world. Along with the happy ghast, Chase the Skies also brings several interesting quality-of-life improvements related to leashes and saddles. Mojang has even added a couple of advancements that had been missing in Java Edition.Without further ado, let's go through the patch notes for the Minecraft 1.21.6 update for Java Edition.Minecraft 1.21.6 update patch notes: All you need to knowNew FeaturesAdded Happy Ghast mobAdded Dried Ghast blockAdded Harness itemsAdded the Locator Bar, a new HUD element that shows the direction of other Players in multiplayerAdded a new Music Disc with the track "Tears" by Amos RoddyAdded 5 new music tracks by Amos RoddyAdded new advancementsAdded Old Spelling Indonesian (Indonesian pre-reform) and Cantabrian language supportHappy GhastThe Happy Ghast is a new mountable flying mob.Dried Ghast BlockThe Dried Ghast block is found in Nether Fossil structures and is the first stage of the Happy Ghast mob.Can be crafted with 1 Soul Sand block and 8 Ghast TearsWhen waterlogged, it undergoes 3 hydration level changes over approximately 20 minutes until it spawns a Ghastling mobThe hydration level decreases when it is no longer waterlogged, using the same timescaleThe hydration level is not preserved when minedMakes sounds and shows particles depending on its hydration levelThe Dried Ghast block emits a vibration frequency of 11 when its block state changesA Dried Ghast block underneath a Nether Fossil in a Soul Sand Valley. In the background, two players are battling angry Ghasts. (Image via Mojang).Ghastling MobThe Ghastling is a young version of the Happy Ghast mobSpawns from a Dried Ghast block that has continuously been waterlogged for about 20 minutesAfter spawning, the Ghastling will try and follow:Players within a 16-block radius orAn adult, non-aquatic passive mob or some of the neutral mobs within a 16-block radiusIf no player or suitable mob is close around, the Ghastling will idle around within 32 blocks from its home position where it spawned or was last interacted withIt will reset its home position if it is moved more than 16 blocks away from the border of its home positionCan be tempted and fed using SnowballsWill grow up into a Happy Ghast after about 20 minutes, or faster if fed SnowballsIn a Savanna village, a baby Happy Ghast is being lured with a Snowball by Efe. A stray cat is also quite curious about what Efe is holding in their hands. (Image via Mojang)Happy Ghast MobCan be equipped with a Harness and then be mounted by up to four playersTempted by Snowballs and HarnessThe Happy Ghast can only be tempted with a Harness when it has no harness equippedSlowly regenerates health, with regeneration speeding up during rain, snow or when flying at the same height as cloudsThe first player that mounts the Happy Ghast will control it, sitting above it in the front seatWhen controlled, the goggles of the Happy Ghast flip down to cover its eyesPlayers mounting after the first player are placed in slots on each side of it, starting clockwise from the first playerPressing the sneak key dismounts the player on top of the Happy GhastIf the Happy Ghast detects players standing on top of it, it ceases all movement and rotates to the closest cardinal directionThis happens regardless of whether it has a Harness equipped or notWhen mounted on the Happy Ghast, the third-person camera is further away from the playerWhen there are no players mounted or walking on the Happy Ghast, it starts its roaming behaviorIf players dismount midair, the Happy Ghast will descend towards the ground before it starts roamingThe roaming behavior is similar to the Ghastling, except for the radius being 64 blocksWhen wearing a Harness, the Happy Ghast roams closer to the home position, within a 32 block radiusWhen leashed, the Happy Ghast has a roaming distance of 10 blocksThe Happy Ghast will try to stay close to blocks when roamingCannot be bredCannot enter boatsHas no panic behavior when taking damageAri and Efe are building a castle. Ari is standing on a Happy Ghast, using it to place blocks under the balcony. (Image via Mojang)Harness ItemThe Harness is a new item that can be equipped on a Happy Ghast to allow players to ride itThe Harness comes in 16 different colorsCan be crafted out of 3 Leather, 2 Glass blocks and 1 Wool blockThe Harness will have the same color as the Wool block used when craftingCan be re-dyed in the crafting gridCan only be equipped on a Happy GhastAllows up to 4 players to mount the Happy GhastCan be removed from the Happy Ghast using Shears when no players are mountedLocator BarThe Locator Bar is a new UI element that displays the direction of other players in the world.If another player is in the world (and that player is not hiding) the Locator Bar will display in the same area as experience barWhen experience is gained the experience bar will appearIf there are no other players in the world the experience bar will display as normalFacing other players within a 120 degree range will display those players as colored indicators on the Locator BarOther players that are above/below the screen will also display an up/down arrow together with their indicatorThe indicator will change to different sized icons depending on how far away the other Player isColored indicators are randomized for each playerOperators can modify the colors of indicators with the /waypoint commande.g.: /waypoint modify @s color red to set an indicator to redPlayers on a team will override their default indicator color with their team colorPlayers can hide by crouching, wearing a mob head or a Carved Pumpkin, or using a Potion of InvisibilityPlayers in Spectator Mode are not visible on the Locator BarHowever, spectators are visible to each otherThe Locator Bar can be toggled off by setting the locatorBar game rule to falseA player using the locator bar to find their friends in a large cave with skeletons onlooking. (Image via Mojang)Music and SoundAdded a new music discs:"Tears" by Aaron CherofCan be obtained by killing a Ghast with a Fireball deflected by a PlayerHas a comparator output of 10 when played in a JukeboxAdded 5 new background music tracks by Amos Roddy:"Below and Above""Broken Clocks""Fireflies""Lilypad""O's Piano"Added a new sound for when a Lead snapsAdded new custom sounds for shearing Saddles, Horse Armor, and Carpets from LlamasAdded new sound volume category called "UI" for sounds played by UI elements, like button clicksMusic now plays even when the game is pausedAdded an option to the Music & Sound settings that allows players to change how frequently music plays while in a game worldAdded an option to the Music & Sound settings that enables a music toast to be shown whenever a song starts playingWith this option enabled, the song that is currently playing will always be seen in the top left corner of the in-game Pause MenuA player is harmoniously fishing in the open ocean. A Music Toast shows them listening to "Amos Roddy - Lilypad." (Image via Mojang)AdvancementsAdded new "Stay Hydrated!" Husbandry Advancement when a Dried Ghast block is placed into WaterAdded "Heart Transplanter" Adventure Advancement that is unlocked when a player places a Creaking Heart with the correct alignment between two Pale Oak Log blocksChangesChanged leash mechanics and updated recipe for LeadSaddles are now craftable and shearableUpdated Ghast textureImprovements to fogUpdates to music and soundImprovements to the Realms configuration screen and introduced a region preference settingPiglins can now give Dried Ghast blocks when bartered withSplash Potions effect strength is now based on the distance of the hitboxesThe target tolerance margin of projectiles now changes over timeChanged Elytra so that while gliding, using a Firework Rocket will only be used as a boost even if it could be placed on a blockSpectators will now teleport together with entities that move to other dimensions, but will stop spectating themIncreased the third-person camera distance when spectating or riding Ghasts or Ender DragonsThe fix to MC-3697 has been partially revertedDecorative hanging entities such as paintings and item frames are now immune to explosions from submerged TNT while items and armor stands are once again vulnerable to themWolves, Sheep and Pigs now have their legs mirroredThe test framework will no longer try to restart running tests after a server restartClouds now exist all the way to the horizon, with an option to reduce themUpdated the pattern of clouds in the skyHorses, Donkeys, and Mules can now be fed Carrots to heal, grow, and improve their temperUpdated the main screen panoramaRemoved HerobrineA tamed Wolf is leading a small herd of Sheep with leads. They are being led into a small Cherry Blossom pen. (Image via Mojang)Leash ChangesThe Slime Ball in the Lead recipe has been replaced with a StringImproved leash mechanics, with reworked leash physics, allowing for more stable leash connection, especially when leashed entities are not on groundWhen dragged on the leash, leashed objects will now orient themselves towards the entity holding the leashUsing a Firework Rocket when flying with leashed entities will now break the leash connectionsLeashes are now rendered twice as thick, matching Minecraft: Bedrock EditionLeashes can now be used to leash two mobs togetherSneak-interact on any mob while holding leashed mobs will leash these mobs to the entity interacted withRe-leashing an entity is prevented if the re-leashing would result in immediate leash snapping due to distanceLeashes can be snipped from an entity when interacting with them using ShearsThis applies to its own leash connection as well as all entities attached to itDispensers can now snip leashes from entities in front of them when they are equipped with ShearsWhen leashing an already leashed mob, their previous leash snapsYou cannot steal leashed entities from other playersInteractions with a Leash Knot/Fences:Fails for entities that are not in range of the Leash Knot/FenceAll entities leashed to the player will be leashed to the Leash Knot/FenceTransfers all its leashed entities to the player if the player has no entities leashedSneak-interact only ever attaches leashesShearing or punching the Leash Knot will result in all current connections to be brokenA Leash Knot requires at least one connection to existBoats and large mobs that can be leashed but cannot fit in a Boat (Horses, Donkey, Mule, Camel and Sniffer) can be leashed in a special quad connection to the Happy GhastHappy Ghast will also show a custom layer when it's leashing something using a quad connectionEntities leashed in quad connection are now rendered without slackLeash snapping distance has been changed from 10 to 12 blocksHappy Ghast has a leash snapping distance of 16 blocksThe distance between two leashed entities is determined based on the center of their bounding boxes, rather than their feetPlayer crafting two Leads using the new recipe, using only five Strings. (Image via Mojang)Saddle ChangesCrafting SaddlesSaddles can now be crafted with 3 Leather and 1 Iron IngotThe recipe is unlocked when a player picks up their first LeatherPlayer crafting a Saddle using the new recipe using three Leather and one Iron Ingot. (Image via Mojang)Removing Saddles and EquipmentSaddles, Horse Armor, Harnesses and Carpets can now be removed from the mobs by using ShearsThis does not work in case the mob has a rider, or if the player is crouchingSaddles cannot be removed from Ravagers using ShearsDispensers with Shears cannot remove Saddles, Horse Armor, Harnesses or Carpets equipped on mobsShearing Saddles, Horse Armor, and Carpets will emit a vibration frequency of 6, along with the Unequip frequency of 4Loot Table ChangesThe following loot tables have had Saddles removed from them and replaced with 1-5 Leather:Monster Room chestsAncient City chestsDesert Pyramid chestsJungle Pyramid chestsStronghold altar chestsFogFog was tweaked for improved atmospheric perspectiveIt now becomes foggier when it rainsFog is now applied to 3D HUD elements such as first-person player hands and items in handsStanding in a rainy Forest with a Jungle far in the distance. Clouds stretching as far as the eye can see. (Image via Mojang)Ambient Desert Block Sounds ChangesAmbient sand sounds no longer require sky access to playAmbient sand sounds now have a slightly decreased chance to playTerracotta blocks no longer trigger ambient sand soundsSand blocks no longer trigger ambient wind soundsTerracotta blocks no longer trigger ambient wind soundsShort Dry Grass and Tall Dry Grass can now trigger ambient wind sounds when above 2 Sand, Red Sand or Terracotta blocksDead Bush ambient sounds now have a slightly increased chance of playingMusic and SoundThe following sound categories have been renamed:Friendly Creatures -> Friendly MobsHostile Creatures -> Hostile MobsRules for when ambient desert blocks sounds play have been tweakedRealmsChanged the layout of the Realms configuration screen to use tabsThe Worlds tab allows changes to any of the world slots, creating new worlds and changing their settingsThe Players tab allows management of the players that have access and their level of access to the RealmThe Subscription tab allows management of the Realms subscriptionThe Settings tab allows changing the settings of the RealmIntroduced a Region Preference setting that allows for more granular control over what region a Realm is hosted inChanged wording for Close/Open Realm to Temporarily close/Reopen RealmAdded the Realms logo to the Realms loading screensAdded region information when connecting to a RealmA new user interface for configuring your Realm. (Image via Mojang)Projectile TargetingThe target tolerance margin of projectiles now changes over timePreviously, all projectiles had a target tolerance margin of 0.3 blocksNow, all projectiles start with no margin for the first two ticks of their flightAfter that, the target margin will expand by 0.05 blocks per tick until it reaches the previous 0.3 blocks marginThis allows for better precision close to the shooting player or entity, while still allowing for some collision leeway when the projectile is further awaySplash PotionsSplash Potions distance to affected entities now depends on the closest distance between the entity hitbox and the splash potion hitbox where it landedThis means that if an entity is hit directly by the splash potion, it will receive the full effect of the potionIf the entities are grouped together, they will receive the same effect strengthFixed bugs in 1.21.6MC-36696 - Clicking on the statistics button on the menu screen advances the game by 1 tickMC-69821 - TNT "forgets" the player that ignited it when the world is reloadedMC-94800 - URL shown in open URL dialog is not shortenedMC-97423 - Horse temporarily stuck in jump animation if dismountedMC-103511 - Sound/Song stops playing after adjusting the volumeMC-104231 - Loading a custom structure doesn't load rails correctlyMC-112730 - Beacon beam and structure block render twice per frameMC-118081 - Sounds don't pause when game is paused on some UI screensMC-118430 - Vex summoner is not stored in NBT despite being used for AI taskMC-118432 - Vex summoner is not reset once it is deadMC-140819 - Lectern model extends past inventory slotMC-147260 - Map icons are not displayed in the cartography tableMC-148278 - You can select multiple buttons at once in the book editing GUI by repeatedly pressing TabMC-189246 - Unable to copy and paste on title page of a Book & QuillMC-191306 - Sounds played using /playsound are played in all dimensionsMC-200092 - /setworldspawn seems to ignore the 'angle' parameterMC-200925 - Ghasts are not affected by potions thrown on their headMC-217887 - Unsigned books written in 1.9-pre1 or earlier don't upgrade properlyMC-224704 - Block cracks are not affected by the fog from powder snow or lavaMC-228451 - You cannot move the cursor around on the title page of a book and quillMC-229483 - Withers are not affected by instant harming and healing splash potions thrown above their headsMC-230902 - Black shapes sometimes appear in the end sky at low render distanceMC-236464 - Beacon beams emitted from below the player are invisible after reloading chunksMC-237015 - The cursor in the book signing GUI doesn't turn fully invisible when blinkingMC-238931 - Clouds stop rendering before they are hidden by fogMC-239701 - Rendering issue when breaking ice and flying with "Chunk Builder" set to ThreadedMC-240121 - "1x1_b5.nbt" piece does not generate in woodland mansionsMC-248682 - Translucent blocks moved by pistons aren't affected by fog correctlyMC-248688 - Falling translucent blocks aren't affected by fog correctlyMC-256411 - Clouds not fully rendered depending on angleMC-257532 - Clouds don't fill the sky after 1.18 height changeMC-258336 - Frost Walker causes frequent visual corruption near chunk borders on Threaded and Semi-Blocking Chunk BuilderMC-262268 - Keyboard navigation does not work in the book and quill GUIMC-264431 - #minecraft:sand tag has two minecraft:suspicious_sandMC-266318 - Trapdoors and doors have inconsistent subtitles for being opened and closedMC-269744 - Out of memory crash when using a preset with a large layerMC-270279 - Disabled item cooldown overlay renders incorrectly over stack size numberMC-272825 - Custom filled maps from 23w31a and earlier do not upgrade properly in later versionsMC-275374 - Drowneds with CanBreakDoors:1b don't break doorsMC-276264 - Advancement screen shadow renders below item iconsMC-276665 - Music is never turning on when it's toggled in the menuMC-277369 - The draft report icon isn't initially visible when saving a report as a draftMC-277370 - The draft report icon doesn't initially disappear when a report is discardedMC-277486 - Mob effect icons ignore "scaling" parameter in mcmeta filesMC-277903 - Creative inventory tab icons can display item cooldown overlayMC-277991 - The 2 brightest pixel colors on pale oak boat items are still switchedMC-277992 - 1 color in the pale chest boat item is incorrectMC-278231 - Space characters at the end of a line in book and quill are invisible even if given a textureMC-278459 - unifont.json contains trailing commaMC-278466 - Bundle experiment data pack related strings are not in deprecated.jsonMC-278873 - The data fixer regenerates chunks containing items obtained from flower pots using Ctrl + Pick Block before version 1.13, or it crashes the game if the item is in the player's inventoryMC-279284 - Experience orbs from thrown bottles o' enchanting are very prone to getting stuck inside blocksMC-279417 - Luring mobs onto blocks at Y=-64 will instead make them pathfind to the highest elevationMC-279515 - The game stalls when running the "/test clearall" command with large radiusesMC-279875 - Cannot diagonally climb slab through suspended scaffoldingMC-280047 - Temperate cows use their 1.14 texture with the Programmer Art resource pack enabledMC-280266 - Firefly bushes don't produce as many, or as constant, amounts of particles as on Bedrock EditionMC-280268 - Blazes and breezes use "large" spawn eggs despite mobs of a similar size using "medium"MC-280276 - Some item models can still clip into the block below when hovering on the groundMC-280281 - Fishing bobbers rapidly jitter when attached to entities that are movingMC-280297 - The volume level between grass and dirt is inconsistentMC-280471 - The Particle.color field in area effect clouds is read-onlyMC-280502 - Translation key snbt.parser.undescore_not_allowed has a typoMC-293619 - The chicken spawn egg texture in Programmer Art is missing pixels that match the inventory slot background colorMC-293754 - Minecraft causes OpenGL errors occasionallyMC-295395 - Entities interact differently with nether portalsMC-295677 - Title screen fades in from black after closing the "Welcome to Minecraft" screenMC-295681 - Leaf litter can generate inside of woodland mansionsMC-295690 - Players stay on fire for a while after barely touching fireMC-295850 - Done and Cancel buttons on the world creation Edit Game Rules screen do the same thingMC-295866 - The /setblock and /fill commands no longer update redstone power in some situationsMC-295867 - Structures from previous versions fail with DataFixerUpperMC-295879 - Sprint-hitting boats and then getting in them causes the boat to fall through the block underneathMC-295895 - 1.21.5 breaks minecart behavior when travelling through nether portalsMC-295914 - Loot table files accept invalid JSONMC-295944 - Reloading a professionless zombie villager causes it to gain random profession clothingMC-296035 - Two pixels from "mooshroom_spawn_egg" are the same as "cow_spawn_egg"MC-296099 - Nether portal collision is or isn't working depending on the cardinal directionMC-296121 - ClientboundLevelChunkPacketData buffer size is too bigMC-296311 - TNT touching water will destroy blocks and damage entities but will ignore decorative entitiesMC-296337 - Minecarts cause memory usage increases and crashesMC-296348 - NoAI:1b mobs cannot be ridden in 1.21.5+MC-296624 - Old Brown Mooshroom texture is missing from Programmer ArtMC-296638 - Clocks, compasses, and lodestone compasses do not render enchantment glint in certain display contexts when using Fabulous! graphicsMC-296701 - Transformed entities do not retain their custom_data componentMC-296709 - All non-default jukebox_playable components are deleted from existing items when updating past 1.21.4MC-296784 - The "Welcome to Minecraft" screen is missing its fade outMC-296866 - Predicates of particular namespaces failed to be accessed on /executeMC-297264 - Cat breeds are not seed based anymoreMC-297347 - Tamed animals no longer sit when their owner changes dimensionMC-297461 - Equipment and sleeping pos data cannot be loaded in 1.21.4, but can be loaded in 1.21.5 to bees spawned from bee nest and bee hiveMC-297524 - Connection with realm gives weird HTML textMC-297537 - Extra "entity.wolf_whine.whine" sound event exists in sounds.jsonMC-297591 - Ender pearls can unexpectedly come to a haltMC-297614 - Area effect clouds with duration greater than or equal to 2147483628 disappear after a tickMC-297868 - Items in the armor.body and saddle slots are not kept when dying while the game rule keepInventory is set to trueMC-297893 - prevent_equipment_drop enchantment effect does not work with armor.body and saddle slotsMC-297894 - /clear command does not clear armor.body and saddle slotsApart from these additions, Minecraft 1.21.6 also includes a wide range of technical changes. Interested players can check out the official patch notes to explore all the updates made to the technical side of Minecraft Java Edition.